![]() In pack 2, you may even take cards like Volcanic Rush over some of these, depending on where your deck is heading. These cards are also all very close together, and I can see taking these in completely different order based on what you already have. Red is way deeper than it usually is, with multiple good commons not cracking the Top 5. Sometimes you draw these cards on turn seven, and Zurgo is nothing special then. I’m more than happy to play this in my aggressive-to-midrange decks, though I’m still not taking it over a great piece of removal. Hyper-efficient 1-drops are good in Limited but the difference between 1 and 2 mana is not nearly as huge as it is in Constructed, where I expect Zurgo to make a lot of noise. I’m going to make a bellringing noise every time I cast this, but that alone doesn’t make it a bomb (a gong, on the other hand…). Pyxis of Pandemonium.) Other Dragons of Tarkir Set Reviews Oppressive Rays.)Ġ.5: Very low-end playables and sideboard material. Hunt the Weak.)Ģ.0: Good filler, but sometimes gets cut. Flesh to Dust.)Ģ.5: Solid playable that rarely gets cut. Suspension Field.)ģ.0: Good playable that basically always makes the cut. Necropolis Fiend.)ģ.5: Top-tier common or solid uncommon. Crater’s Claws.)Ĥ.0: Good rare or top-tier uncommon. Wingmate Roc.)Ĥ.5: Incredible bomb, but not unbeatable.
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